![]() Support for loading Unity assets from Resources, AssetBundles and Addressables. For example, multiple images can be placed in a grid style. BG Database is a in-game data management system for Unit圓D game engine. The example below shows the plane and cylindrical layouts of 3D chair model objects using a collection.Īn object collection can also be crated from 2D images. Object collection typesĪn object collection can be used to layout imported 3D objects. It uses object collection to layout the 3D element boxes in different shapes. Periodic table of the elements is an example app that demonstrates how object collections work. The ObjectCollectionExamples (Assets/MRTK/Examples/Demos/UX/Collections/Scenes/ObjectCollectionExamples.unity) example scene contains various examples of object collection types. Vertical - Children are laid out in a single column using rows only. Horizontal - Children are laid out in a single row using columns only Use Num Rows (or Rows property in code) to specify the number of rows in the grid. ![]() Select some of records from database and display in data grid through c with. ![]() Row Then Column - Children are first laid out vertically (by row), then horizontally (by columns). data from Firebase Database and saving data on unity-unit圓d c. Use Num Columns (or Columns property in code) to specify the number of columns in the grid. Use the Layout field to specify the row / column order that children are laid out:Ĭolumn Then Row - Children are first laid out by horizontally (by column), then vertically (by row). Use the anchor property to specify content alignment. The content in a GridObjectCollection can be aligned so that the parent object is anchored to the top/middle/bottom and left/center/right of the collection. Update Collection can be accessed through the code too. The objects will be laid out in the scene according to the collection parameters. The code Ive posted in the question works just fine now. Once finished adding child objects, click the Update Collection button in the inspector panel to generate the object collection. If anyone has the same problem, heres how I resolved it: Set the sprite pivot point to the place you want the middle of the cell to be (in my case, the centre of the grass section) Set tile anchor back to (0.5, 0.5) Use the GetCellCenterWorld () method normally. Any object(s) can be added as a child of the GameObject. To create a collection, create an empty GameObject and assign one of the Object Collection scripts to it. Tile Grid Object Collection How to use an object collection
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