![]() Once deployed, it gives the player access to other structures. Each missions starts the player with a construction yard or a mobile construction vehicle that can be turned into one. However, the core of Dune II: The Building of a Dynasty is not the plot, it is the gameplay. Or have him eaten by some giant space lizard it is not entirely clear. The Atreides force the Emperor to abdicate, the Harkonnen blow him to pieces with a rocket launcher, and the Ordos, a cartel of wealthy merchants, turn him into their puppet. This plots (with flipped colors) is the same for every house, even though the ending differs slightly. This culminates in the final mission, where both enemy houses and the Emperor’s troops attempt to wipe the player’s house off the map. Even later, both enemy factions ally against the now-dominant player house. Initially, all three houses make gains, but halfway through the campaign, a cutscene reveals that the supposedly neutral Emperor was secretly supporting one of the enemy factions. The first few missions aside, the goal is always the destruction of all enemy bases. However, the plot remains the same no matter what choices the player makes picking a different mission merely leads to an alternative map with a different layout and balance of enemy forces. Follow-up missions can be selected on the campaign map, which indicates the progress of each noble house. Instead, the player has the choice between three campaigns consisting of nine mission each. House Corrino, the Emperor’s house, appears as a non-playable faction.ĭune II: The Building of a Dynasty offers no multiplayer or skirmish mode. The insidious Ordos are not mentioned in the mainline Dune novels, but are listed in the semi-canonical Dune Encyclopedia. In the race are the noble Atreides and the evil Harkonnen as well as a new house, House Ordos. Whichever house delivers him the highest amount of Spice shall receive Arrakis as a fief. Desperate for money and fearing for his power, the Emperor permits three of the Great Houses to fight over Arrakis. The Emperor is a different one too instead of Shaddam IV, Dune II: The Building of a Dynasty introduces Frederick IV. New are tanks, rocket launchers, and all kinds of military hardware that was never mentioned anywhere in the books. The basics are kept intact Spice is still the most valuable substance in the universe, and noble houses are still fighting over it. Less inspiration was taken from the actual Dune source material. Additionally, Populous is cited as an inspiration for the developers alongside the turn-based titles Military Madness and Civilization. While a dungeon crawler and not a strategy game, Eye of the Beholder does run in real time. Interestingly enough, Westwood apparently took as much inspiration from their own Eye of the Beholder as they did from Herzog Zwei. However, none of these games featured the defining trinity of base building, resource gathering, and army management. Real-time strategy already existed in several forms when Westwood started their development on the game, most notably with titles such as The Ancient Art of War or Herzog Zwei. Dune II: The Building of a Dynasty would be the foundation of many a later real-time strategy game, including Westwood’s own Command & Conquer series. The end result would be Dune II: The Building of a Dynasty, published as Dune II: Battle for Arrakis in Europe. While Cryo Interactive Entertainment was already busy developing Dune, Virgin Interactive tasked Westwood Studios with the development of their own Dune-licensed game.
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